~Character Builder~
Your stats among your charcter are as follows:
Hp:
St:
Cp:
Df:
Sp:
(Crystal)
AMong these you distribute 8000pts however you please , making one stronger than than the other or balancing them all out it's all a matter of wat type of character you want.
After creating your stats you select the type of crystal warrior you are,
Dark~Dark Crystal users emphasis on strength and they feel that their strength alone is all it takes to survive.
Light~The light are more life prong, they feel it to live as long as possibly in battle so they have placed their talents towards their health.
Element~The weilders of energy believe that the only way is their way, and the only type of death is a quick and painful death.
Moon~The Moon weilders keep to themselvs, only appearing when they feel needed, they strike with unmatchable speed.
~Weapons~
Gaining a weapon is very simple, they are bought with exp. and are also lv.up with exp. (this is to prevent confusion among other players.)
~Defending/Attacking~
physical attacks can can cacel out the same as cp attacks.
Def can block Physical and Cp attacks
Cp Can also block attacks but the deffending a physical attack will still deal 5% of the on coming dmg.
~BAttle System~
Strength levels are measured in a system called (ap) attack points.All stats use this except speed. Unlike the previous DC your ap is increased based on your weapon lv.So basically if you are just starting you can only attack up to 50%, of your strength, and once you buy your first weapon you gain an additional ap (60%).
1ap=10%
2ap=20%
3ap=30%
4ap=40%
5ap=50%
6ap=60%~ Gained after you've bought your 1st weapon.
7ap=70%~lv.2wp
8ap=80%~lv.4wp
9ap=90%~lv.6wp
10ap= 100%~lv.8wp
~Using the system~
When attacking,deffending, or using CP, you use this system:
(example stats)
hp:100
str:2000
def:2000
cp:2000
Spd:1000
~(You attack using a 1ap kick or punch (10%)~
1ap >2000-10%=200dmg
(then deduct the percentage you used from your stat)
hp:100
str:2000-200>1800
def:2000
cp:2000
((( Important)))
When you buy equipments and items that boost your damage output, that doesnt subtract from the stat when added to damage, only damage that is calculated before the equipments are added is subtracted.
Speed is different, you just subtract the damage you evaded from the stat, and after dodging you can still attack.
((you evade 100 damage))
hp:100
str:2000
def:2000
cp:2000
Spd:1000-100>900